Last year’s Assassin’s Creed Cosplay Costumes III pressured lovers of Ubisoft’s throat-slitting sequence to grind through several time of tutorial-heavy handholding before they could dig their rotor blades into the best areas of the experience. Within a few moments of shooting up Assassin’s Creed IV: Dark Banner, those same lovers will lead a buccaneer deliver through a evil surprise while fitness center broadsides and booming drums at colonies of attacker craft; minutes after enduring this cinema-rivaling starting, they will swimming through its fantastic consequences, take part in a free-running feet pursuit through a spectacular Carribbean forest, and filet a foe from behind double swords. Spoiler alert: Dark Banner is a better game than Assassin’s Creed III.
Black Flag’s greatest advancement is not a new game play auto mechanic or visible technological — though it is top-to-bottom stunning — but its capability to cut the fat from the franchise’s efficient, but progressively swollen system. From its more liquid and quicker naval fight and structured designing system to its less large tale and personality-packed buccaneer throw, it maintains, but shines its predecessors’ best components. More than just providing a more lean and meaner Assassin’s Creed Cosplay Costumes , though, this 4th access controls to get all its shifting areas operating in balance, something the sketchy ACIII often fought with.
As a sport writer, I could certainly nitpick at everything from Dark Flag’s game play to its polygon matters — yes, there are some boring tasks, periodic technological insects, and other minimal problems. But as a player looking for a flavor of the pirate’s life — without the chance of scurvy — it’s hard to find much mistake with this swashbuckling run.